Tuesday, April 23, 2013

Internship research


     When I was considering internships, I wanted to primarily focus on interning with a company that deals with animation, video game development, or film production. For starters, I went onto the company website for RoosterTeeth. This company, based off of YouTube, has jobs dealing with video game reviews, animated series, and short story filmmaking. Many of the interns they have simply have to request an internship, show some of your experience with your desired field, and come in for an interview. Some interns have even begun working for the company in permanent positions. The second internship I researched was Walt Disney Studios, which focuses on art and animation. Since this program has housing it will be convenient for the summer. It also offers positions to people in my standing, those who are completing their sophomore year. Blizzard, to me, has some of the most interesting opportunities for internships as they focus on careers that I would like to have in the future. As for jobs, I have researched video game companies such as Blizzard based in California and animation company DreamWorks. The only career opportunity I saw at DreamWorks was an art director but of course, much experience is needed. 

Wednesday, March 27, 2013

quick test animation



animation test:


I need to practice on the masks of the cars more but this is pretty much how it will look...

Wednesday, March 20, 2013

Elevator line, theme, etc.


Elevator Line: Enter a game of two bored, otherworldly kids causing havoc in our reality.

Theme: Be careful to not take on challenges that can easily be over your head; being overly boastful will only cause trouble.

Explanation of tone/execution: I want this project to be light-hearted. I also want the characters to have dramatic expressions to exhibit their emotions (since there will be minimal dialogue).

***These are some examples of other videos: 

Here's a parody of a stereotypical anime comedy with live action added in it from Smosh Cartoons...though I don't want real people to interact with the animated characters as they do in this, moving objects will be going on in the background.


Another prime example is of course the movie Space Jam too.


Target Audience: Most likely kids who enjoy animation and others who like animation hybrids. 

Act Structure


ACT ONE:

   Inciting Incident:
        The game maker prompts the two bored kids with a competition: who can create the ultimate prank in the real world. A reward will be given to the winner.

   Plot Point 1:
        The two kids go into the real world. The girl is behind and is almost caught by the head of the APF because of what the boy did. She escapes, however, not without the chief getting a picture of her for his wanted posters.



ACT TWO:
   First Culmination:
     The girl seems to have figured out an ultimate prank, in which she is about to act on.

   Midpoint:
       The girl first spots all the wanted posters of herself plastered around the town. She realizes she has to keep on the down low to avoid being caught. Meanwhile, the son APF officer is inducted into the force by his father and he heads out to start his first patrol.

   Plot point two:
        After the officer and the girl collide, the officer has some sort of realization and the chase to catch her begins.



ACT THREE:

   Climax:
        The new officer finally catches up to her and she believes it’s all over. As he gets closer and grabs her, ending the terror in the town, she believes she will go to a “foreign” prison in the real world.

   Denouncement:
        The officer simply wanted to stop her to hand over her bag containing her transportation device, in which she gives up on her quest and gets out of the real world as quick as possible. The boy obviously wins while the girl learns her lesson in the end.